Ranked run

Burglar

Run e9zysjm9mduozk3 · Sep 15, 2026, 5:41 PM

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Patch unknownUpdated Sep 16, 2026, 6:34 AM3 observed rounds
Outcomeunknown
Record03
MMR1021?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 6:34 AM6 board slots21 trinkets
6 of 6board slots filled
Slot 1Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock56
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +75% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt
  • Electric × 3Electranade · Joltail · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Electranade, Joltail, Bumblebolt.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageJoltail: 3 · Ironcore: 30 · Velocect: 25 · Formiqueen: 180 · Bumblebolt: 9
  • ShockElectranade: 56 · Joltail: 12 · Bumblebolt: 3

Round inventory

Trinkets

21 trinkets · 14 types

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Gold Bar

Increase Income by $10.

Wood Sword × 2

Your monsters have +5 Damage.

Market License

Increase shop rank by 1.

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mysterious Gem

Your monsters have +20% Damage.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Bargain Bin

The first Common monster you buy each day is free.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.