Ranked run

Lucky Girl

Run dfuyn2hqzcvpqlf · Jul 28, 2026, 10:34 AM

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Patch unknownUpdated Jul 28, 2026, 1:05 PM3 observed rounds
Outcomeunknown
Record03
MMR1763?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 1:05 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast4
Burn4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Adjacent Fire allies gain +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmite · Blazewing · Magmalith · Sunsage
  • Rock × 2Cherubble · Magmite

Ability text matches

  • Magmalith references FireAdjacent Fire allies gain +4 Burn permanently.Potential interaction with Magmite, Blazewing, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite, Blazewing, Magmalith.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Cherubble + Saberhorn871 rounds together · 53% round win association871 observed win/loss round results
  • Magmalith + Magmite706 rounds together · 46% round win association706 observed win/loss round results
  • Cherubble + Magmite584 rounds together · 48% round win association584 observed win/loss round results
  • Cherubble + Magmalith505 rounds together · 44% round win association505 observed win/loss round results
  • Blazewing + Magmalith239 rounds together · 36% round win association239 observed win/loss round results
  • Blazewing + Cherubble189 rounds together · 42% round win association189 observed win/loss round results
  • Blazewing + Magmite187 rounds together · 40% round win association187 observed win/loss round results
  • Magmalith + Saberhorn170 rounds together · 35% round win association170 observed win/loss round results
  • Magmite + Saberhorn150 rounds together · 43% round win association150 observed win/loss round results
  • Blazewing + Saberhorn72 rounds together · 53% round win association72 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Blazewing: 4 · Magmalith: 10 · Sunsage: 18
  • DamageSaberhorn: 100 · Sunsage: 18
  • ShieldCherubble: 100 · Magmite: 120

Round inventory

Trinkets

5 trinkets · 4 types

Gold Nugget

At the start of each day, gain $3.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic

At the start of each day, gain $30.