Ranked run

Redhead

Run dctiivnv5ihtr03 · Jul 28, 2026, 3:35 PM

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Patch unknownUpdated Jul 28, 2026, 4:46 PM5 observed rounds
Outcomeunknown
Record14
MMR1363?
Tierdiamond

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:46 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this and gain +3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmalith · Magmite · Sunsage
  • Dragon × 2Dracana · Saberhorn

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Magmalith + Magmite706 rounds together · 46% round win association706 observed win/loss round results
  • Dracana + Saberhorn610 rounds together · 55% round win association610 observed win/loss round results
  • Dracana + Magmalith248 rounds together · 46% round win association248 observed win/loss round results
  • Dracana + Magmite190 rounds together · 52% round win association190 observed win/loss round results
  • Magmalith + Saberhorn170 rounds together · 35% round win association170 observed win/loss round results
  • Magmite + Saberhorn150 rounds together · 43% round win association150 observed win/loss round results
  • Dracana + Frizzly123 rounds together · 43% round win association123 observed win/loss round results
  • Frizzly + Magmite67 rounds together · 46% round win association67 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Frizzly + Sunsage58 rounds together · 62% round win association58 observed win/loss round results
  • Frizzly + Saberhorn52 rounds together · 37% round win association52 observed win/loss round results
  • Frizzly + Magmalith19 rounds together · 42% round win association19 observed win/loss round results
  • Dracana + Sunsage13 rounds together · 38% round win association13 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnMagmalith: 10 · Magmite: 12 · Sunsage: 15
  • DamageDracana: 10 · Frizzly: 1 · Sunsage: 15 · Saberhorn: 100
  • ShieldMagmite: 120
  • ShockFrizzly: 24

Round inventory

Trinkets

8 trinkets · 6 types

Gold Nugget

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.

Fire Orb

Your Fire monsters have +3 Burn.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.