Ranked run

Swim Coach

Run zov52t9sn27jgrs · Aug 31, 2026, 1:57 PM

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Patch unknownUpdated Aug 31, 2026, 3:09 PM14 observed rounds
Outcomeunknown
Record104
MMR1981?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 31, 2026, 3:09 PM6 board slots24 trinkets
6 of 6board slots filled
Slot 1Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Snapscald · Sukoi · Swoonet · Dewlotl · Steamscuttle
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Swoonet, Dewlotl, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 30 · Steamscuttle: 15
  • DamageSwoonet: 30 · Dewlotl: 30 · Swoonet: 30
  • HealSnapscald: 150 · Sukoi: 80 · Swoonet: 30 · Dewlotl: 30 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

24 trinkets · 15 types

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword × 4

Your monsters have +5 Damage.

Hero's Sword

Your monsters have +12 Damage.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Rocket Boots

Monsters in your shop gain Flying typing.

Haste Crown × 3

Your top middle monster has +30% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mighty Bell × 2

Monsters in your shop have +300 Damage.