Ranked run
Swim Coach
Run m27ohv8384b8ost · Sep 9, 2026, 1:24 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: win

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+18 Burn and +18 Poison permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 2Cinnabark · Brimtoad
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 18
- DamageBunchop: 150 · Dracana: 5
- HealSukoi: 80
- PoisonCinnabark: 10 · Brimtoad: 18
Round inventory
Trinkets
8 trinkets · 7 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Market License
Increase shop rank by 1.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
