Ranked run
Scavenger
Run kguhrhokacsfdep · Sep 1, 2026, 2:34 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Furnadon · Rubbin · Shrinell
- Fire × 3Furnadon · Steamscuttle · Ouroblaze
- Dragon × 2Onsetra · Ouroblaze
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon, Ouroblaze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 15
- DamageOnsetra: 300 · Rubbin: 120 · Shrinell: 160 · Ouroblaze: 400
- HealSteamscuttle: 90
Round inventory
Trinkets
94 trinkets · 18 types

Winged Fossil × 2
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Junk × 58
Does nothing.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Trophy × 4
On Victory Gain $8.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 4
+100 HP

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Barbell
+5000 HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Winged Crown
Your top middle monster has +1 Multicast.
