Ranked run
Scavenger
Run kguhrhokacsfdep · Sep 1, 2026, 2:34 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 12
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Furnadon · Rubbin
- Fire × 3Steamscuttle · Ouroblaze · Furnadon
- Dragon × 2Ouroblaze · Onsetra
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageShrinell: 160 · Ouroblaze: 400 · Onsetra: 200 · Rubbin: 80
- HealSteamscuttle: 90
Round inventory
Trinkets
81 trinkets · 14 types

Winged Fossil × 2
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Junk × 48
Does nothing.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Trophy × 4
On Victory Gain $8.

Locked Box × 6
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 4
+100 HP

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Barbell
+5000 HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
