Ranked run
Swim Coach
Run 53osv9xtr0vjzpi · Sep 5, 2026, 1:08 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Kappow · Lumijel · Swoonet · Dewlotl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageKappow: 150 · Lumijel: 20 · Swoonet: 30 · Dewlotl: 30
- HealSukoi: 80 · Sukoi: 80 · Lumijel: 30 · Swoonet: 30 · Dewlotl: 30
Round inventory
Trinkets
7 trinkets · 6 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights
+100 HP

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Gold Bar
Increase Income by $10.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
