Ranked run
Monster Ranger
Run c6f3tg0tod1kzgw · Sep 16, 2026, 5:48 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 12
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +600 Shield and +600 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 3x their Shield.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Petrirex · Nekoffin · Shikitsune
- Rock × 2Petrirex · Cairnage
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 10 · Petrirex: 600 · Nekoffin: 750 · Gildshell: 1 · Shikitsune: 150
- ShieldCairnage: 1,500
Round inventory
Trinkets
52 trinkets · 24 types

Gold Trophy × 4
On Victory Gain $8.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 4
Increase Income by $3.

Training Weights × 4
+100 HP

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Bug Net
Bug monsters in the shop cost 3 less.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Wood Sword
Your monsters have +5 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Terrarium × 2
Your Bug monsters have +20% Damage.

Power Bell × 2
Monsters in your shop have +25 Damage.
