Ranked run

Masked Man

Run weisx9d3kc4k7l4 · Jul 28, 2026, 6:00 PM

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Patch unknownUpdated Jul 28, 2026, 6:25 PM6 observed rounds
Outcomeunknown
Record33
MMR1339?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 6:25 PM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 2Magmite · Sunsage
  • Rock × 2Magmite · Cherubble

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,206 rounds together · 63% round win association1,206 observed win/loss round results
  • Cherubble + Magmite615 rounds together · 48% round win association615 observed win/loss round results
  • Cherubble + Draconarch538 rounds together · 44% round win association538 observed win/loss round results
  • Joltail + Magmite271 rounds together · 57% round win association271 observed win/loss round results
  • Cherubble + Joltail259 rounds together · 52% round win association259 observed win/loss round results
  • Draconarch + Magmite172 rounds together · 31% round win association172 observed win/loss round results
  • Joltail + Sunsage146 rounds together · 55% round win association146 observed win/loss round results
  • Cherubble + Sunsage56 rounds together · 61% round win association56 observed win/loss round results
  • Draconarch + Joltail29 rounds together · 55% round win association29 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • BurnMagmite: 8 · Sunsage: 15
  • DamageSunsage: 15 · Joltail: 1 · Joltail: 1 · Draconarch: 100
  • ShieldMagmite: 80 · Cherubble: 100
  • ShockJoltail: 4 · Joltail: 4

Round inventory

Trinkets

2 trinkets · 2 types

Mysterious Mask

Choose a trainer and gain their ability.

Power Band

Give the first monster you buy each day +20 Damage.