Ranked run
Swim Coach
Run ss21mad6u6auuxy · Sep 16, 2026, 6:07 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Dewlotl · Swoonet
- Bug × 2Gildshell · Aviarab
- Flying × 2Swoonet · Aviarab
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Dewlotl: 30 · Swoonet: 30 · Aviarab: 15
- HealSukoi: 80 · Sukoi: 80 · Dewlotl: 30 · Swoonet: 30
Round inventory
Trinkets
5 trinkets · 4 types

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 2
On Victory Gain $8.

Power Crown
Your top middle monster has +20 Damage.
