Ranked run

Swim Coach

Run lf5ck0bg6sdvc9q · Sep 16, 2026, 5:44 AM

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Patch unknownUpdated Sep 16, 2026, 6:59 AM2 observed rounds
Outcomeunknown
Record11
MMR496?
Tiergold

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 6:59 AM6 board slots23 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Dewlotl · Lumijel · Sukoi · Swoonet · Snapscald

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 30
  • DamageDewlotl: 30 · Lumijel: 60 · Swoonet: 30 · Saberhorn: 100
  • HealDewlotl: 30 · Lumijel: 90 · Sukoi: 80 · Swoonet: 30 · Snapscald: 150

Round inventory

Trinkets

23 trinkets · 17 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword

Your monsters have +5 Damage.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown

Your top middle monster has +20 Damage.

Fire Bell

Fire monsters in your shop have +5 Burn.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Market License

Increase shop rank by 1.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).