Ranked run
Scavenger
Run 15l534p6r2c35bh · Sep 4, 2026, 12:45 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+12 Damage and +12 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Rubbin · Mallogre · Dollhime · Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 240 · Onsetra: 300 · Mallogre: 120 · Shrinell: 480 · Gachapod: 200
- ShieldMallogre: 100
Round inventory
Trinkets
133 trinkets · 22 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 4
Does nothing.

Quick Bell × 14
Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 10
Your monsters have +5 Damage.

Power Pouch × 10
When you buy an item, give your monsters +2 Damage.

Quick Flag × 8
Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 10
On Victory Your team gains +5 Damage permanently.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Haste Orb × 5
Your monsters have +15% Cooldown Speed.

Gold Trophy × 6
On Victory Gain $8.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 8
+100 HP

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Nugget × 10
Increase Income by $3.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Locked Box × 8
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Holy Grail
On Victory Gain $100.

Rainbow Pearl
All monsters in your shop are SHINY.
