Ranked run
Burglar
Run 6sfe2rrfn3933he · Sep 16, 2026, 5:02 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 16
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Mallogre · Rubbin · Dollhime · Shrinell
- Rock × 2Mallogre · Opalion
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Mallogre.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Mallogre: 100 · Rubbin: 120 · Shrinell: 480
- ShieldMallogre: 100 · Opalion: 84
Round inventory
Trinkets
139 trinkets · 34 types

Junk × 88
Does nothing.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Gold Trophy × 6
On Victory Gain $8.

Gold Nugget × 2
Increase Income by $3.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet
You receive 25% more Heal.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Topaz Ring
Monsters in your shop have +10% Shield.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.

Razor Beak
Your Flying monsters have +1 Multicast.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Purple Incense
The next 5 shops will contain only Super Rare monsters.
