Ranked run
Scavenger
Run t9zsmvw7k9589q2 · Aug 26, 2026, 7:01 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 18
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Mallogre
- Dragon × 2Draconarch · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Draconarch: 100 · Shrinell: 480 · Mallogre: 100 · Saberhorn: 100
- HealWishwash: 150
- ShieldMallogre: 100
Round inventory
Trinkets
259 trinkets · 29 types

Junk × 166
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 4
On Victory Gain $8.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Sea Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Poison Bell × 8
Toxic monsters in your shop have +6 Poison.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Membership Card × 4
You can use 1 additional Item each day.

Market License × 10
Increase shop rank by 1.

Rally Flag × 6
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Earth Crest × 8
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band × 6
Give the first monster you buy each day +20 Damage.

Gold-o-matic
Increase Income by $30.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Winged Crown
Your top middle monster has +1 Multicast.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Power Crown × 4
Your top middle monster has +20 Damage.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fire Bell × 6
Fire monsters in your shop have +5 Burn.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.
