Ranked run
Swim Coach
Run 6ul75dohywnh0up · Aug 29, 2026, 11:04 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Dewlotl · Kappow · Lumijel · Swoonet · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Kappow, Lumijel, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageBoomagon: 40 · Dewlotl: 30 · Kappow: 150 · Lumijel: 40 · Swoonet: 30
- HealDewlotl: 30 · Lumijel: 60 · Swoonet: 30 · Steamscuttle: 30
Round inventory
Trinkets
5 trinkets · 4 types

Bug Net
Bug monsters in the shop cost 3 less.

Bargain Bin
The first Common monster you buy each day is free.

Power Crown × 2
Your top middle monster has +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.
