Ranked run
Swim Coach
Run 6ul75dohywnh0up · Aug 29, 2026, 11:04 PM
Patch unknownUpdated Aug 30, 2026, 3:32 AM11 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 30, 2026, 3:32 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Boomagon
Dragon
Tier 2 · Cost 30
Cooldown7s
Multicast—
Damage40
On Cast
Give the ally behind +4% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 2

Frillet
Water
Tier 1 · Cost 10
Cooldown4s
Multicast—
Damage20
Heal20
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Kappow
FightingWater
Tier 2 · Cost 30
Cooldown4.5s
Multicast—
Damage50
On Victory
Level up. This can level up indefinitely.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Beetbud · Kappow
- Water × 2Frillet · Kappow
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetbud: 35 · Boomagon: 40 · Frillet: 20 · Kappow: 50
- HealFrillet: 20
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
