Ranked run

Treasure Hunter

Run cat0bqlktp5x2gk · Sep 16, 2026, 4:05 AM

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Patch unknownUpdated Sep 16, 2026, 5:24 AM6 observed rounds
Outcomeunknown
Record51
MMR754?
Tiersilver

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 22

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 5:24 AM6 board slots140 trinkets
6 of 6board slots filled
Slot 1Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage450
On Battle Start

Adjacent Grass allies gain +30% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield300
On Cast

+300 Damage and +300 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown2.5s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,400
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Tsunamere
  • Grass × 2Ginsage · Bonshell

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Bonshell.
  • Tsunamere references AllLevel up all adjacent allies for this battle (max level 3).Potential interaction with Omnichrome.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDraconarch: 100 · Ginsage: 450 · Omnichrome: 1 · Gachapod: 2,400
  • HealTsunamere: 400
  • ShieldBonshell: 300

Round inventory

Trinkets

140 trinkets · 39 types

Poison Orb × 6

Your Toxic monsters have +3 Poison.

Junk × 4

Does nothing.

Poison Bell × 4

Toxic monsters in your shop have +6 Poison.

Earth Crest × 6

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fire Bell × 8

Fire monsters in your shop have +5 Burn.

Small Club × 2

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Flag × 7

Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Wood Sword × 8

Your monsters have +5 Damage.

Tempo Charm × 7

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rally Flag × 3

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Market License × 3

Increase shop rank by 1.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Ancient Plume × 2

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Orb

Your monsters have +15% Cooldown Speed.

Razor Beak

Your Flying monsters have +1 Multicast.

Mighty Bell × 3

Monsters in your shop have +300 Damage.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club × 2

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2

+5000 HP

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Quick Bell × 7

Monsters in your shop have +5% Cooldown Speed.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Power Pouch × 5

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 6

On Victory Gain $8.

Boxing Glove × 5

On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 10

At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Training Weights × 2

+100 HP

Sapphire Ring × 3

Monsters in your shop have +10% Heal.

Membership Card × 2

You can use 1 additional Item each day.

Power Band

Give the first monster you buy each day +20 Damage.

Master Crown × 4

Your top middle monster has +80% stats (except Cooldown and Multicast).

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 6

Increase Income by $3.

Excalibur × 2

Your monsters have +350 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.