Ranked run

Redhead

Run c8erwxsb6si89jo · Jul 29, 2026, 9:35 PM

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Patch unknownUpdated Jul 29, 2026, 10:20 PM3 observed rounds
Outcomeunknown
Record03
MMR1393?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 10:20 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield480
On Battle Start

+60 Shield and +6 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cinderfly

BugFire

Tier 2 · Cost 30

Cooldown5s
Multicast
Burn6
Ability / passive

After you buy a Bug monster, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 5Magmite · Cinderfly · Magmalith · Coalem · Sunsage
  • Rock × 2Magmite · Coalem

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Cinderfly, Magmalith, Coalem.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,582 rounds together · 63% round win association1,582 observed win/loss round results
  • Coalem + Draconarch1,358 rounds together · 54% round win association1,358 observed win/loss round results
  • Magmalith + Magmite912 rounds together · 46% round win association912 observed win/loss round results
  • Coalem + Magmalith601 rounds together · 39% round win association601 observed win/loss round results
  • Coalem + Magmite476 rounds together · 46% round win association476 observed win/loss round results
  • Cinderfly + Magmite445 rounds together · 61% round win association445 observed win/loss round results
  • Draconarch + Magmalith296 rounds together · 36% round win association296 observed win/loss round results
  • Draconarch + Magmite280 rounds together · 35% round win association280 observed win/loss round results
  • Cinderfly + Sunsage219 rounds together · 61% round win association219 observed win/loss round results
  • Cinderfly + Magmalith215 rounds together · 46% round win association215 observed win/loss round results
  • Cinderfly + Coalem109 rounds together · 46% round win association109 observed win/loss round results
  • Magmalith + Sunsage92 rounds together · 37% round win association92 observed win/loss round results
  • Cinderfly + Draconarch41 rounds together · 49% round win association41 observed win/loss round results
  • Coalem + Sunsage15 rounds together · 33% round win association15 observed win/loss round results
  • Draconarch + Sunsage9 rounds together · 56% round win association9 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Cinderfly: 6 · Magmalith: 10 · Coalem: 40 · Sunsage: 15
  • DamageDraconarch: 100 · Sunsage: 15
  • ShieldMagmite: 480 · Coalem: 900

Round inventory

Trinkets

8 trinkets · 6 types

Gold Nugget × 2

At the start of each day, gain $3.

Fire Orb

Your Fire monsters have +3 Burn.

Power Pouch

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Gold Trophy × 2

On Victory Gain $8.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.