Ranked run
Gamer
Run tqwklba41oqtacc · Aug 30, 2026, 3:20 PM

Trainer effect
Gamer
Gain a Mythical monster and $30 on day 9.
Selected team
Round 20
Round result: loss

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Goldora · Shrinell
- Dragon × 2Tsunamere · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGoldora: 333 · Onsetra: 300 · Shrinell: 160 · Quillustrous: 450
- HealTsunamere: 400
Round inventory
Trinkets
51 trinkets · 21 types

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 7
When your monsters gain stats, they gain +80% more (except Multicast).

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Membership Card
You can use 1 additional Item each day.

Power Band
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Giant Club × 5
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Wood Sword × 3
Your monsters have +5 Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Barbell × 5
+5000 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
