Ranked run
Gamer
Run tqwklba41oqtacc · Aug 30, 2026, 3:20 PM

Trainer effect
Gamer
Gain a Mythical monster and $30 on day 9.
Selected team
Round 19
Round result: win

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Tsunamere · Onsetra · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGoldora: 333 · Onsetra: 300 · Quillustrous: 450 · Saberhorn: 100
- HealTsunamere: 400
Round inventory
Trinkets
50 trinkets · 21 types

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 7
When your monsters gain stats, they gain +80% more (except Multicast).

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Membership Card
You can use 1 additional Item each day.

Power Band
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Giant Club × 5
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Wood Sword × 3
Your monsters have +5 Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Barbell × 5
+5000 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
