Ranked run
Burglar
Run anyt13b9a2c1bkp · Aug 26, 2026, 9:27 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 17
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Rubbin · Vipair · Furnadon · Shrinell · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageRubbin: 240 · Onsetra: 300 · Shrinell: 3,840
- PoisonVipair: 15
Round inventory
Trinkets
113 trinkets · 35 types

Junk × 3
Does nothing.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Boxing Glove × 8
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 9
On Victory Gain $8.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 4
Your monsters have +5 Damage.

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Gold Nugget × 9
Increase Income by $3.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights × 7
+100 HP

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Terrarium
Your Bug monsters have +20% Damage.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask
Choose a trainer and gain their ability.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Rainbow Pearl
All monsters in your shop are SHINY.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Razor Beak
Your Flying monsters have +1 Multicast.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Holy Grail
On Victory Gain $100.

Excalibur
Your monsters have +350 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
