Ranked run
Lucky Girl
Run sta51uxpybw39h3 · Aug 9, 2026, 4:31 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 7
Round result: win

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.

Stingarde
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 1 items in your shop will be Berries. When you use an item, this gains +10 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Formiqueen · Stingarde · Bumblebolt
- Electric × 2Joltail · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 3 · Formiqueen: 60 · Stingarde: 450 · Ironcore: 30 · Bumblebolt: 9 · Berroon: 40
- ShockJoltail: 12 · Bumblebolt: 3
Round inventory
Trinkets
8 trinkets · 3 types

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Gold Bar
Increase Income by $10.
