Ranked run
Lucky Girl
Run sta51uxpybw39h3 · Aug 9, 2026, 4:31 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: loss

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3.6 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Formiqueen · Velocect · Bumblebolt
- Electric × 2Joltail · Bumblebolt
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 3 · Formiqueen: 120 · Velocect: 8 · Ironcore: 30 · Bumblebolt: 9 · Clawnetic: 60
- ShockJoltail: 12 · Bumblebolt: 3
Round inventory
Trinkets
12 trinkets · 7 types

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Market License
Increase shop rank by 1.

Gold-o-matic
Increase Income by $30.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Terrarium
Your Bug monsters have +20% Damage.
