Ranked run

Monster Ranger

Run ble9grqgol9hzo2 · Aug 25, 2026, 9:26 PM

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Patch unknownUpdated Aug 27, 2026, 3:55 AM8 observed rounds
Outcomeunknown
Record71
MMR1656?
Tierplatinum

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 15

Round result: win

Build code unavailable
Patch unknownUpdated Aug 27, 2026, 3:55 AM6 board slots180 trinkets
6 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown4s
Multicast
Burn12
Ongoing

Has an additional +3 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Furnadon · Rubbin
  • Dragon × 2Boomagon · Draconarch
  • Water × 2Sukoi · Wishwash

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnFurnadon: 12
  • DamageBoomagon: 40 · Draconarch: 100 · Rubbin: 120
  • HealSukoi: 80 · Wishwash: 300

Round inventory

Trinkets

180 trinkets · 38 types

Junk × 119

Does nothing.

Poison Orb

Your Toxic monsters have +3 Poison.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Nugget

Increase Income by $3.

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Market License

Increase shop rank by 1.

Membership Card

You can use 1 additional Item each day.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Bargain Bin

The first Common monster you buy each day is free.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Earth Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Scrap Sword × 3

Your monsters have +2 Damage for each Common Trinket you have.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Bell

Monsters in your shop have +25 Damage.

Momentum Flag × 5

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 6

Your top middle monster has +30% Cooldown Speed.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Haste Orb × 5

Your monsters have +15% Cooldown Speed.

Razor Beak × 4

Your Flying monsters have +1 Multicast.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Rocket Boots

Monsters in your shop gain Flying typing.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mighty Bell × 2

Monsters in your shop have +300 Damage.