Ranked run

Black Belt

Run x2osnj82993x52o · Sep 16, 2026, 4:15 AM

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Patch unknownUpdated Sep 16, 2026, 4:47 AM13 observed rounds
Outcomeunknown
Record103
MMR1154?
Tiersilver

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 4:47 AM1 board slots6 trinkets
1 of 6board slots filled
Slot 1Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126

Round inventory

Trinkets

6 trinkets · 6 types

Bargain Bin

The first Common monster you buy each day is free.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Trophy

On Victory Gain $8.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.