Ranked run
Black Belt
Run x2osnj82993x52o · Sep 16, 2026, 4:15 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Dracana · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 10 · Beetdown: 126 · Saberhorn: 100
- HealSukoi: 80
Round inventory
Trinkets
6 trinkets · 6 types

Bargain Bin
The first Common monster you buy each day is free.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Trophy
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Winged Crown
Your top middle monster has +1 Multicast.
