Ranked run

Treasure Hunter

Run 7ooav2v90rlzrml · Sep 16, 2026, 3:23 AM

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Patch unknownUpdated Sep 16, 2026, 5:15 AM8 observed rounds
Outcomeunknown
Record53
MMR845?
Tierbronze

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 25

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 5:15 AM3 board slots247 trinkets
3 of 6board slots filled
Slot 1Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5.6s
Multicast
Damage40
On Cast

Give the ally behind +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Rigalord

Ghost

Tier 6 · Cost 80

Cooldown1.6s
Multicast30
Damage1
On Battle Start

Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 3,840 · Boomagon: 40 · Rigalord: 1

Round inventory

Trinkets

247 trinkets · 31 types

Junk × 4

Does nothing.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword × 22

Your monsters have +5 Damage.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 13

Increase Income by $3.

Power Pouch × 17

When you buy an item, give your monsters +2 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Gold Bracelet × 11

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 15

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 14

On Victory Gain $8.

Quick Flag × 11

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 16

Monsters in your shop have +10% Heal.

Topaz Ring × 22

Monsters in your shop have +10% Shield.

Rainbow Pearl

All monsters in your shop are SHINY.

Boxing Glove × 15

On Victory Your team gains +5 Damage permanently.

Training Weights × 9

+100 HP

Tempo Charm × 13

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Barbell × 3

+5000 HP

Giant Club × 2

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 14

On Victory Gain $100.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 14

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 13

When a monster reaches level 3, level it up again and destroy this.

Metronome × 2

When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 2

Monsters in your shop have +300 Damage.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Speed Whistle

The next monster you buy has +15% Cooldown Speed.