Ranked run
Treasure Hunter
Run 7ooav2v90rlzrml · Sep 16, 2026, 3:23 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 21
Round result: win

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+144 Damage and +144 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Mallogre · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Shrinell: 3,840 · Mallogre: 120 · Rubbin: 120
- ShieldMallogre: 100
Round inventory
Trinkets
205 trinkets · 28 types

Junk × 4
Does nothing.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword × 20
Your monsters have +5 Damage.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 11
Increase Income by $3.

Power Pouch × 14
When you buy an item, give your monsters +2 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Bracelet × 10
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 13
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 12
On Victory Gain $8.

Quick Flag × 10
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 14
Monsters in your shop have +10% Heal.

Topaz Ring × 17
Monsters in your shop have +10% Shield.

Rainbow Pearl
All monsters in your shop are SHINY.

Boxing Glove × 13
On Victory Your team gains +5 Damage permanently.

Training Weights × 8
+100 HP

Tempo Charm × 12
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Barbell
+5000 HP

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Locked Box × 9
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Holy Grail × 12
On Victory Gain $100.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 3
When a monster reaches level 3, level it up again and destroy this.

Treasure Map × 5
Your next Trinket gift choices are 1 rarity tier higher.

Speed Whistle × 3
The next monster you buy has +15% Cooldown Speed.
