Ranked run
Scavenger
Run 1jw5c4mpums6f96 · Sep 16, 2026, 5:55 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 12
Round result: win

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Rhizuka
Tier 3 · Cost 30
Trigger this when an ally applies Shield. (Except other Rhizuka)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 4Opalion · Talonite · Bonshell · Rhizuka
- Flying × 2Talonite · Swoonet
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Talonite, Bonshell, Rhizuka.
- Talonite references Rock+60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.Potential interaction with Opalion, Bonshell, Rhizuka.
- Talonite references Flying+60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Talonite: 90 · Swoonet: 30 · Rhizuka: 200
- HealSwoonet: 30
- ShieldOpalion: 84 · Bonshell: 300
Round inventory
Trinkets
21 trinkets · 11 types

Gold Nugget × 4
Increase Income by $3.

Wood Sword × 2
Your monsters have +5 Damage.

Gold Trophy × 2
On Victory Gain $8.

Power Crown × 2
Your top middle monster has +20 Damage.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots
Monsters in your shop gain Flying typing.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
