Ranked run
Swim Coach
Run wu8lsugo50qcrtk · Sep 11, 2026, 5:23 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: loss

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 2Swoonet · Aviarab
- Water × 2Steamscuttle · Swoonet
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Swoonet.
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.Potential interaction with Swoonet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageSwoonet: 30 · Swoonet: 30 · Aviarab: 15
- HealSteamscuttle: 30 · Swoonet: 30 · Swoonet: 30
- ShieldBonshell: 100 · Bonshell: 100
Round inventory
Trinkets
3 trinkets · 2 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
