Ranked run
Swim Coach
Run wu8lsugo50qcrtk · Sep 11, 2026, 5:23 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Aviarab · Leafleap
- Flying × 2Aviarab · Swoonet
- Grass × 2Leafleap · Bonshell
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Swoonet, Swoonet, Aviarab.
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.Potential interaction with Aviarab, Swoonet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageAviarab: 15 · Leafleap: 40 · Swoonet: 30 · Swoonet: 30 · Aviarab: 15
- HealSwoonet: 30 · Swoonet: 30
- ShieldBonshell: 100
Round inventory
Trinkets
2 trinkets · 1 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.
