Ranked run

Monster Ranger

Run v8lh64ntdwzk8ez · Aug 8, 2026, 1:21 AM

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Patch unknownUpdated Aug 8, 2026, 3:39 AM11 observed rounds
Outcomeunknown
Record65
MMR1433?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 8, 2026, 3:39 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage100
On Victory

This and Common allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock56
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Brawlmantis · Cicadence · Velocect

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Brawlmantis, Velocect.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Electranade + Velocect411 rounds together · 82% round win association411 observed win/loss round results
  • Cherubble + Velocect338 rounds together · 74% round win association338 observed win/loss round results
  • Cherubble + Electranade278 rounds together · 75% round win association278 observed win/loss round results
  • Cicadence + Velocect198 rounds together · 82% round win association198 observed win/loss round results
  • Boomagon + Cherubble195 rounds together · 67% round win association195 observed win/loss round results
  • Boomagon + Velocect161 rounds together · 72% round win association161 observed win/loss round results
  • Brawlmantis + Velocect142 rounds together · 85% round win association142 observed win/loss round results
  • Cherubble + Cicadence112 rounds together · 79% round win association112 observed win/loss round results
  • Cicadence + Electranade99 rounds together · 88% round win association99 observed win/loss round results
  • Boomagon + Electranade97 rounds together · 73% round win association97 observed win/loss round results
  • Brawlmantis + Electranade61 rounds together · 85% round win association61 observed win/loss round results
  • Boomagon + Brawlmantis57 rounds together · 79% round win association57 observed win/loss round results
  • Brawlmantis + Cherubble49 rounds together · 84% round win association49 observed win/loss round results
  • Brawlmantis + Cicadence36 rounds together · 92% round win association36 observed win/loss round results
  • Boomagon + Cicadence29 rounds together · 86% round win association29 observed win/loss round results

Team toolkit

  • DamageBrawlmantis: 100 · Cicadence: 100 · Boomagon: 40 · Velocect: 15
  • ShieldCherubble: 100
  • ShockElectranade: 56

Round inventory

Trinkets

8 trinkets · 6 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 3

Your top middle monster has +20 Damage.

Gold Bar

Increase Income by $10.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Bell

Monsters in your shop have +25 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.