Ranked run

Lucky Girl

Run 91ux7lbz4udxm4z · Aug 23, 2026, 3:15 AM

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Patch unknownUpdated Aug 23, 2026, 3:29 AM10 observed rounds
Outcomeunknown
Record100
MMR1022?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 23, 2026, 3:29 AM6 board slots3 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
On Cast

+2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage36
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cicadence · Bumblebolt · Velocect
  • Electric × 2Bumblebolt · Humbolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Bumblebolt, Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt, Humbolt.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Bumblebolt + Velocect345 rounds together · 73% round win association345 observed win/loss round results
  • Cherubble + Velocect332 rounds together · 75% round win association332 observed win/loss round results
  • Cicadence + Velocect196 rounds together · 82% round win association196 observed win/loss round results
  • Bumblebolt + Cherubble115 rounds together · 72% round win association115 observed win/loss round results
  • Cherubble + Cicadence111 rounds together · 79% round win association111 observed win/loss round results
  • Ironcore + Velocect100 rounds together · 72% round win association100 observed win/loss round results
  • Humbolt + Ironcore97 rounds together · 74% round win association97 observed win/loss round results
  • Cherubble + Ironcore86 rounds together · 69% round win association86 observed win/loss round results
  • Bumblebolt + Ironcore81 rounds together · 72% round win association81 observed win/loss round results
  • Bumblebolt + Cicadence62 rounds together · 82% round win association62 observed win/loss round results
  • Bumblebolt + Humbolt39 rounds together · 72% round win association39 observed win/loss round results
  • Humbolt + Velocect32 rounds together · 56% round win association32 observed win/loss round results
  • Cicadence + Ironcore31 rounds together · 77% round win association31 observed win/loss round results
  • Cherubble + Humbolt28 rounds together · 79% round win association28 observed win/loss round results
  • Cicadence + Humbolt5 rounds together · 60% round win association5 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Bumblebolt: 6 · Ironcore: 30 · Velocect: 13 · Humbolt: 36
  • ShieldCherubble: 100
  • ShockBumblebolt: 2 · Humbolt: 3

Round inventory

Trinkets

3 trinkets · 2 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.