Ranked run

Lucky Girl

Run 91ux7lbz4udxm4z · Aug 23, 2026, 3:15 AM

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Patch unknownUpdated Aug 23, 2026, 3:29 AM10 observed rounds
Outcomeunknown
Record100
MMR1022?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 23, 2026, 3:29 AM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage36
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
On Cast

+1 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Bumblebolt · Brawlmantis
  • Electric × 2Humbolt · Bumblebolt
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Humbolt, Bumblebolt.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Bumblebolt + Velocect348 rounds together · 73% round win association348 observed win/loss round results
  • Cherubble + Velocect338 rounds together · 74% round win association338 observed win/loss round results
  • Brawlmantis + Velocect142 rounds together · 85% round win association142 observed win/loss round results
  • Bumblebolt + Cherubble117 rounds together · 72% round win association117 observed win/loss round results
  • Ironcore + Velocect102 rounds together · 73% round win association102 observed win/loss round results
  • Humbolt + Ironcore100 rounds together · 74% round win association100 observed win/loss round results
  • Cherubble + Ironcore87 rounds together · 69% round win association87 observed win/loss round results
  • Bumblebolt + Ironcore84 rounds together · 73% round win association84 observed win/loss round results
  • Brawlmantis + Cherubble49 rounds together · 84% round win association49 observed win/loss round results
  • Brawlmantis + Bumblebolt42 rounds together · 88% round win association42 observed win/loss round results
  • Bumblebolt + Humbolt40 rounds together · 73% round win association40 observed win/loss round results
  • Humbolt + Velocect33 rounds together · 58% round win association33 observed win/loss round results
  • Cherubble + Humbolt28 rounds together · 79% round win association28 observed win/loss round results
  • Brawlmantis + Ironcore5 rounds together · 80% round win association5 observed win/loss round results
  • Brawlmantis + Humbolt1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageHumbolt: 36 · Velocect: 13 · Ironcore: 30 · Bumblebolt: 3 · Brawlmantis: 50
  • ShieldCherubble: 100
  • ShockHumbolt: 3 · Bumblebolt: 1

Round inventory

Trinkets

2 trinkets · 1 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.