Ranked run

Swim Coach

Run t8hk2tehuxanuo0 · Sep 14, 2026, 12:14 AM

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Patch unknownUpdated Sep 14, 2026, 1:23 AM13 observed rounds
Outcomeunknown
Record103
MMR2107?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 1:23 AM5 board slots22 trinkets
5 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage300
On Victory

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage100
Shield100
On Battle Start

+5 Damage and +5 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Pawsperity · Mallogre

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGildshell: 1 · Pawsperity: 300 · Boomagon: 40 · Mallogre: 100
  • HealSukoi: 80
  • ShieldMallogre: 100

Round inventory

Trinkets

22 trinkets · 15 types

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 2

Increase Income by $3.

Kaleidoscope

Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Topaz Ring

Monsters in your shop have +10% Shield.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Mini Duplicator

Gain an additional copy of the next non-unique Trinket from a gift.