Ranked run
Swim Coach
Run t8hk2tehuxanuo0 · Sep 14, 2026, 12:14 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: loss

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 100% of the Poison stacks on the enemy.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Boomagon: 40 · Pawsperity: 300
- HealSukoi: 80
- PoisonCinnabark: 5
Round inventory
Trinkets
12 trinkets · 10 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget
Increase Income by $3.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Echo Charm
Your monsters' On Bought abilities activate an additional time.
