Ranked run
Black Belt
Run u6x2qvoj88jahzl · Sep 16, 2026, 1:50 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 28
Round result: win

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Beetdown · Ginsage · Ninflora · Quillustrous
- Fighting × 2Beetdown · Ninflora
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown, Ninflora, Quillustrous, Quillustrous.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Beetdown, Ginsage, Quillustrous, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105 · Ginsage: 450 · Ninflora: 150 · Shrinell: 480 · Quillustrous: 5,400 · Quillustrous: 450
Round inventory
Trinkets
58 trinkets · 28 types

Junk × 4
Does nothing.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Barbell × 4
+5000 HP

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Winged Crown
Your top middle monster has +1 Multicast.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Haste Crown × 5
Your top middle monster has +30% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Razor Beak
Your Flying monsters have +1 Multicast.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mysterious Charm
+25% HP

Mysterious Mask × 3
Choose a trainer and gain their ability.

Blitz Bell × 4
Monsters in your shop have +30% Cooldown Speed.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Gold Incense
The next 5 shops will contain only Legendary monsters.
