Ranked run
Black Belt
Run uipny1tzrzr925m · Sep 10, 2026, 1:09 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 3
Round result: win

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +10 Damage for the rest of the run.
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
Ability details unavailable.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
Ability details unavailable.
No equipment observed on this monster.

Pipskull
Tier 1 · Cost 15
Evolve after this monster experiences Knockout 2 times.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Leafleap · Lamplet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnLamplet: 1 · Lamplet: 1
- DamageLeafleap: 80 · Bunchop: 50 · Pipskull: 20 · Swoonet: 30
- HealSwoonet: 30
Round inventory
Trinkets
3 trinkets · 3 types

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.
