Ranked run

Chef

Run 90cd5rthylwa42j · Sep 6, 2026, 12:10 AM

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Patch unknownUpdated Sep 6, 2026, 5:48 AM20 observed rounds
Outcomeunknown
Record155
MMR896?
Tiermaster

Trainer effect

Chef

Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.

Selected team

Round 20

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 6, 2026, 5:48 AM6 board slots44 trinkets
6 of 6board slots filled
Slot 1Level 3

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield300
On Cast

+300 Damage and +300 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Oniclaw

Fire

Tier 4 · Cost 50

Cooldown6s
Multicast
Burn5
Damage100
Ability / passive

Whenever your team inflicts Burn, gain +150% Damage this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Ouroblaze

DragonFire

Tier 5 · Cost 55

Cooldown8s
Multicast
Damage400
Ongoing

Has additional Burn equal to 210% of the Burn stacks on the enemy.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Oniclaw · Steamscuttle · Ouroblaze
  • Water × 2Sukoi · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Oniclaw, Ouroblaze.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnOniclaw: 5 · Steamscuttle: 15
  • DamageShrinell: 480 · Oniclaw: 100 · Ouroblaze: 400
  • HealSukoi: 80 · Steamscuttle: 90
  • ShieldBonshell: 300

Round inventory

Trinkets

44 trinkets · 28 types

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget

Increase Income by $3.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Poison Bell × 2

Toxic monsters in your shop have +6 Poison.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Barbell × 4

+5000 HP

Giant Club × 4

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet

You receive 25% more Heal.

Haste Crown × 3

Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 4

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 3

When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell

Monsters in your shop have +300 Damage.

Power Crown

Your top middle monster has +20 Damage.

Excalibur

Your monsters have +350 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card

You can use 1 additional Item each day.

Training Weights

+100 HP

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Mysterious Charm

+25% HP

Grow Lamp

Your Grass monsters only need 2 copies to level up.