Ranked run

Black Belt

Run xaix6rz4q35c5qw · Sep 15, 2026, 5:51 PM

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Patch unknownUpdated Sep 15, 2026, 6:38 PM11 observed rounds
Outcomeunknown
Record101
MMR1127?
Tiersilver

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 2

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 6:38 PM3 board slots2 trinkets
3 of 6board slots filled
Slot 1Level 2

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage70
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bunchop

Fighting

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage50
Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fighting × 2Beetbud · Bunchop

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetbud: 70 · Swoonet: 30 · Bunchop: 50
  • HealSwoonet: 30

Round inventory

Trinkets

2 trinkets · 2 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.