Ranked run
Burglar
Run u0pallqjtdyj0pd · Sep 6, 2026, 4:55 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 7
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Rhizuka
Tier 3 · Cost 30
Trigger this when an ally applies Shield. (Except other Rhizuka)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Talonite · Rhizuka · Bonshell
- Flying × 2Swoonet · Talonite
- Grass × 2Bonshell · Ginsage
Ability text matches
- Talonite references Flying+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Swoonet.
- Talonite references Rock+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Rhizuka, Bonshell.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Talonite: 30 · Draconarch: 100 · Rhizuka: 200 · Ginsage: 150
- HealSwoonet: 30
- ShieldBonshell: 200
Round inventory
Trinkets
13 trinkets · 12 types

Training Weights
+100 HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card
You can use 1 additional Item each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.
