Ranked run
Burglar
Run u0pallqjtdyj0pd · Sep 6, 2026, 4:55 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: win

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Rhizuka
Tier 3 · Cost 30
Trigger this when an ally applies Shield. (Except other Rhizuka)
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Opalion · Talonite · Rhizuka
- Dragon × 2Draconarch · Dracana
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Talonite, Rhizuka, Opalion.
- Talonite references Rock+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.Potential interaction with Opalion, Rhizuka, Opalion.
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Opalion, Talonite, Rhizuka.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageTalonite: 60 · Draconarch: 100 · Rhizuka: 200 · Dracana: 10
- ShieldOpalion: 84 · Opalion: 84
Round inventory
Trinkets
17 trinkets · 15 types

Training Weights
+100 HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card
You can use 1 additional Item each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Sapphire Amulet × 2
You receive 25% more Heal.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Dryad's Charm
+30% HP
