Ranked run
Swim Coach
Run 2nz0j7vud5569i2 · Sep 14, 2026, 11:59 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Sukoi · Lumijel · Swoonet · Snapscald · Kappow · Dewlotl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10
- DamageLumijel: 20 · Swoonet: 30 · Kappow: 360 · Dewlotl: 30
- HealSukoi: 80 · Lumijel: 30 · Swoonet: 30 · Snapscald: 50 · Dewlotl: 30
Round inventory
Trinkets
9 trinkets · 5 types

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 3
Your monsters have +5 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Ring
Monsters in your shop have +10% Heal.
