Ranked run
Swim Coach
Run 2nz0j7vud5569i2 · Sep 14, 2026, 11:59 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Lumijel · Snapscald · Steamscuttle · Swoonet
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Lumijel, Snapscald, Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Steamscuttle: 10
- DamageLumijel: 40 · Draconarch: 100 · Swoonet: 30
- HealSukoi: 80 · Lumijel: 60 · Snapscald: 150 · Steamscuttle: 60 · Swoonet: 30
Round inventory
Trinkets
16 trinkets · 12 types

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 3
Your monsters have +5 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Ring
Monsters in your shop have +10% Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
