Ranked run
Swim Coach
Run 16b0cwj1eilkoc3 · Sep 9, 2026, 10:13 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +8 Burn permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Nekoffin · Petrirex · Emburn · Shikitsune
- Fire × 3Steamscuttle · Furnadon · Emburn
- Curio × 2Nekoffin · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon, Emburn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Furnadon: 12 · Emburn: 12
- DamageNekoffin: 750 · Petrirex: 100 · Shikitsune: 100
- HealSteamscuttle: 30
Round inventory
Trinkets
44 trinkets · 20 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Junk × 9
Does nothing.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Gold Nugget × 2
Increase Income by $3.

Membership Card
You can use 1 additional Item each day.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 2
+100 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Wood Sword × 2
Your monsters have +5 Damage.

Sapphire Ring
Monsters in your shop have +10% Heal.

Mysterious Gem
Your monsters have +20% Damage.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring
Monsters in your shop have +10% Shield.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
