Ranked run

Swim Coach

Run 00fzdhke6f4rs3w · Sep 14, 2026, 11:18 PM

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Patch unknownUpdated Sep 14, 2026, 11:37 PM4 observed rounds
Outcomeunknown
Record40
MMR1290?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Build code unavailable
Patch unknownUpdated Sep 14, 2026, 11:37 PM6 board slots22 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sukoi · Dewlotl · Lumijel · Steamscuttle · Swoonet

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Dewlotl, Lumijel, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 10
  • DamageDraconarch: 100 · Dewlotl: 30 · Lumijel: 60
  • HealSukoi: 80 · Dewlotl: 30 · Lumijel: 90 · Steamscuttle: 60

Round inventory

Trinkets

22 trinkets · 14 types

Gold Trophy × 4

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 2

Your monsters have +5 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Junk

Does nothing.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Amulet

You receive 25% more Heal.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.