Ranked run
Swim Coach
Run bvvico3raoit18v · Sep 1, 2026, 3:23 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Swoonet · Sukoi · Dewlotl
- Flying × 2Aviarab · Swoonet
Ability text matches
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.Potential interaction with Swoonet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageAviarab: 45 · Swoonet: 36 · Swoonet: 30 · Dewlotl: 30
- HealSwoonet: 36 · Sukoi: 80 · Swoonet: 30 · Dewlotl: 30
Round inventory
Trinkets
7 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Market License
Increase shop rank by 1.

Gold Bar
Increase Income by $10.

Gold Nugget
Increase Income by $3.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.
