Ranked run
Swim Coach
Run bvvico3raoit18v · Sep 1, 2026, 3:23 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: loss

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Dewlotl · Sukoi · Swoonet
- Flying × 2Aviarab · Swoonet
Ability text matches
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +1 Multicast for the rest of the run.Potential interaction with Swoonet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDewlotl: 30 · Aviarab: 15 · Swoonet: 30 · Swoonet: 36
- HealDewlotl: 30 · Sukoi: 80 · Swoonet: 30 · Swoonet: 36
Round inventory
Trinkets
1 trinkets · 1 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
