Ranked run
Treasure Hunter
Run 9akovgpmrdy0nad · Sep 13, 2026, 9:05 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 6
Round result: win

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +8 Burn permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Ignit
Tier 3 · Cost 40
Evolve.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Emburn · Ignit · Steamscuttle
- Ghost × 3Rattleghast · Nekoffin · Emburn
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn, Ignit.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 12 · Ignit: 1 · Steamscuttle: 5
- DamageNekoffin: 250 · Nekoffin: 250
- HealSteamscuttle: 30
- PoisonRattleghast: 1
Round inventory
Trinkets
4 trinkets · 4 types

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.
